Virtual reality (VR) is the capability to interact with a space or object digitally reproduced that simulates a real-world experience. The technology is often applied in healthcare settings to enhance movement in rehabilitation patients or to offer distraction and relaxation during medical procedures. But, VR is in its early stages of usage and adoption within the practice of medicine. In this article, we offer an overview of the existing literature, identifying barriers and facilitators to implementation of VR in healthcare settings.
The majority of the barriers discovered by this study connected to the adopter categories and organizational categories within the NASSS framework. They included the requirement for healthcare providers to receive training and education about VR, the lack evidence and research on the value added by virtual reality in the treatment context and the perceived low confidence and self-efficacy when it comes to using VR in the treatment of patients. Many studies suggested the use of behavioral change techniques such as education and training, or intervision groups to assist clinicians in their decision making process regarding VR use.
Facilitators were less frequently identified, such as the young age of patients who might be more open to new technologies and feel more comfortable with it, or the fact that VR could create an immersive and interactive learning environment that stimulates the mind and promotes an understanding of more complex scientific concepts. Additionally, the capability of VR to simulate real-world environments like the surface of planets, or the structure of atoms makes it a useful educational tool that lets students explore and experiment with complex and abstract concepts that might https://www.iptech.one/sega-genesis-mini-hack be difficult to comprehend in traditional classroom settings.